One Night At Cuboid's 3
ORIGINAL RELEASE DATE: 12/17/2024
After many months, the third game is finally released. Survive until 6 AM like the last 2 games
Let me know if there is any glitches or bugs and I’ll try and fix the problem
How to avoid the cuboids:
Purple Cuboid - If you hear her in the vents, activate the lasers for about 5 seconds and she will go away. Use your laser power wisely though, because it is limited.
Brick Cuboid - You can lure him around the building (except CAM4 and CAM5) with the audio. The best camera to keep him on is CAM2. If you see his face in the hallway, thats a warning for you to lure him away. If he gets into your office, there is no way to escape him at that point.
Acid Cuboid - He will be on CAM5 and you have to watch him frequently. If he leaves CAM5, he will appear in your office and there is no way to stop him at that point.
Diobuc - You will occasionally hear strange reversed music which signifies he is in your office. Once he is in your office, quickly click on him or he will jumpscare you, giving you a temporary audio error.
Glitchy Cuboid - He will occasionally appear on any camera, and once he is present, quickly switch cameras or else he will jumpscare you giving you a temporary camera error.
3D Cuboid - He will slowly make his away to the switch in CAM6. Once you here a clang noise, he is about to turn off the switch and a “DESPAWN” button will appear and you must click on it before it is too late. If you don’t click on it in time, 3D Cuboid will cut off the switch disabling your laser power, audio systems and camera systems for the rest of the night.
Speech Bubble Cuboid - He will occasionally appear either in the vent or the main hallway in your office. If he appears in the vent, activate the lasers until he goes away. If he is in the hallway, avoid using your cameras. Alternately, he is more than likely to go away quicker in the hallway than in the vent.
CREDITS:
- Credit to Scott Cawthon for inspiring me to make this game series
- Credit to the people who made the FNAF SFX
- Credit to whoever made each of the jumpscare sounds
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